Terra Crest

Analysis, Arcade Retro, Videojuegos 25 of December of the 2007

Today it wanted to remember this mythical game of ships of vertical action, which usually we know by kill-kills and which I spent many there of my “payments” of the week when he was young, by 1.985

The game is developed at a future-prehistoric time, because so soon we will be able to be dinosaurios, like endless spaceships and of devices ready to eliminate to us.

The speed is rather slow, he is not nothing frenetic in comparison with the last games of ships that have left in the market and is equipped with a quite precise control.

The main attraction of this game is to create one more a more powerful ship as we are uniting parts that we will be finding by the scenes, until getting to turn to us a fire BIRD FENIX.

I consider one of the best games of vertical action of time and one of the referring ones of many of the best present games. If teneis by some means the opportunity to play it or you are become fond of to this type of games, dejeis not to save the opportunity to throw a look to him.

Technical information:

Type of the machine: Game video
Terra Crest © 11/1985 Nichibutsu.

CABINET: Main CPU: 68000 (@ 8 Mhz)
Sound CPU: Z80 (@ 4 Mhz)
Sound Chips: (2x) YM2203 (@ 4 Mhz), (2x) DAC

Screen orientation: Vertical
Video resolution: 224 256 xs pixels
Screen refresh: 60,00 Hertz
Palette colors: 256

Players: 1
Control: 8-way joystick
Buttons: 2
=> [To] Shoot, [B] Phoenix

Some ports that it has had:

Nintendo Famicom (1985)
Sony PlayStation 2 (” Oretachi Geasen Zoku Sono 10 - Terra Crest”)

Computers:

Amstrad CPC (1986)
Sinclair ZX Spectrum (1986)
Commodore C64 (1987)
Sharp X68000 (19? , “Video Game Anthology Bowl. 01 - Terra Crest”)


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